Level Design

This third-person combat platformer follows an old shaman as she saves her island from invaders. I learned rapid iteration, Unreal Engine 5 white boxing tools, and environment art-level design collaboration.

View Spirit & Steel

This 2D top-down food delivery game has a dangerous twist. Deliver the food in the right order and avoid the impatient customers, whose weapons fly through the air. I developed skills for working under tight constraints, quickly iterating on small levels, and navigating a custom engine.

View Dine N' Bash

Help tteokbokki sneak around the world kitchen and rescue her precious fishcake cats in this 2D top-down level. As my first team project, I learned leadership skills, stealth gameplay principles, and playtesting best practices.

View TteokBokki's Kitchen Cat-astrophe